Archive for November 23rd, 2007

23
Nov
07

Will Wright on ‘Spore’

http://www.spore.com/ 

Electronic Arts’ Will Wright, creator of games like “SimCity” and “The Sims,” takes the stage at the Game Developers Conference in San Jose, Calif., on Thursday.

During his keynote, he wound his way through a high-concept talk on the science, fantasy and inspirational books and movies that led to the upcoming game “Spore.”

Wright talked about how game designers should choose where characters fall on many characteristics scales, including “cute” and “science.”

During his keyote address at the Game Developers Conference on Thursday, Wright said he had been influenced by years of science fiction comic books. Thus, he imagined what a “Spore” comic would look like.

A representation of a family of beasts from Electronic Arts’ forthcoming “Spore.” The game lets players start with a microscopic spore, growing it into a larger organism, which then spawns a colony of small creatures.

Wright showed slides during his keynote in San Jose Thursday March 23, including this one demonstrating what creatures from “Spore” might look like.

23
Nov
07

New colors for Nintendo DS

Nintendo will release two new versions of its DS portable game player on November 23. One of the versions, a gold-colored model, will be packaged with the adventure game The Legend of Zelda: Phantom Hourglass.

A metallic pink version of the DS will include the puppy-training title Nintendogs.

23
Nov
07

Will Wright

Will Wright is an American computer game designer and co-founder of the game development company Maxis, now part of Electronic Arts.

He is best known as the original designer of popular computer games such as SimCity and The Sims. Currently, he is working on the life simulation game Spore.

In 1986, he met Jeff Braun, an investor interested in entering the computer game industry, at what Wright calls “the world’s most important pizza party.” Together they formed Maxis the next year in Orinda, California. SimCity (1989) was a hit and has been credited as one of the most influential computer games ever made. Wright himself has been widely featured in several computer magazines — particularly PC Gamer, which has listed Wright in its annual ‘Game Gods’ feature, alongside such notables as Roberta Williams and Peter Molyneux.

Following on the success of SimCity, Wright designed SimEarth (1990) and SimAnt (1991). He co-designed SimCity 2000 (1993) with Fred Haslam and in the meantime Maxis produced other “Sim” games. Wright’s next game was SimCopter (1996). Although none of these games were as successful as SimCity, they further cemented Wright’s reputation as a designer of “software toys” — games that cannot be won or lost. In 1992, Wright and his family moved to Orinda, California near the San Pablo Reservoir, off Miner Road.

Maxis went public in 1995 with revenue of USD$38 million. The stock reached $50 a share and then dropped as Maxis posted a loss. Electronic Arts bought Maxis in June 1997. Wright had been thinking about making a virtual doll house ever since the early 90s, similar to SimCity but focused on individual people. Originally conceived of as an architectural design game called Home Tactics, Wright’s idea changed when someone suggested the player should be rated on the quality of life experience by the homeowners. It was a difficult idea to sell to EA, because already 40% of Maxis’s employees had been laid off.

EA published The Sims in February 2000 and it became Wright’s biggest success yet. It eventually surpassed Myst as the best-selling computer game of all time and spawned numerous expansion packs and other games. He designed a massively multiplayer version of the game called The Sims Online, which was not as popular as the original.

Wright was given a “Lifetime Achievement Award” at the Game Developers Choice Awards in 2001 . In 2002, he became the fifth person to be inducted into the Academy of Interactive Arts and Sciences’ Hall of Fame. Until 2006, he was the only person to have been honored this way by both of these industry organizations. In 2007 the British Academy of Film and Television Arts awarded him a fellowship, the first given to a game designer.

He has been called one of the most important people in gaming, technology, and entertainment by publications such as Entertainment Weekly, Time, PC Gamer, Discover and GameSpy. For bringing simulations to the mass market, Wright was awarded the PC Magazine Lifetime Achievement Award in January 2005 .

In a presentation at the Game Developers Conference on March 11, 2005, he announced his latest game Spore. He used the current work on this game to demonstrate methods that can be used to reduce the amount of content that needs to be created by the game developers. Wright hopes to inspire others to take risks in game creation.

Games designed by Wright

  • Raid on Bungeling Bay
  • SimCity series: SimCity, SimCity 2000, SimCity 3000 (Will Wright was not on the SimCity 4 or SimCity Societies design teams)
  • SimEarth
  • SimLife
  • SimCopter
  • SimAnt
  • The Sims (Wright is credited for, but did not design most of The Sims 2)
  • Spore
23
Nov
07

Final Fantasy

This is the section is for Final Fantasy Sprites

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23
Nov
07

Anime

This is the section is for Anime Sprites.

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23
Nov
07

John D. Carmack

(born August 20, 1970) is a widely recognized figure in the video game industry. A prolific American programmer, Carmack co-founded id Software, a computer game development company, in 1991. Carmack was the lead programmer of the highly successful id computer games Commander Keen, Wolfenstein 3D, Doom, Quake, and subsequent sequels to Doom and Quake. His revolutionary programming techniques, combined with the unique game designs of John Romero, led to a mass-popularization of the first-person shooter genre (FPS) in the 1990s.

Though Carmack is best known for his innovations in 3D graphics, he is also a rocketry enthusiast and the founder and lead engineer of Armadillo Aerospace. He has aspirations of suborbital space tourism in the short term, eventually leading to orbital space flights.

Softdisk, a computer company in Shreveport, Louisiana, hired Carmack to work on Softdisk G-S (an Apple IIGS publication), uniting him with John Romero and other future key members of id Software such as Adrian Carmack (not related). Later, this team would be placed by Softdisk in charge of a new, but short-lived, bi-monthly game subscription product called Gamer’s Edge for the IBM PC (MS-DOS) platform. In 1990, while still at Softdisk, Carmack, Romero, and others created the first of the Commander Keen games, a series which was published by Apogee Software, under the shareware distribution model, from 1991 onwards. Afterwards, Carmack left Softdisk to co-found id Software, where he remains.

He has pioneered or popularised the use of many techniques in computer graphics, including “adaptive tile refresh” for Commander Keen, raycasting for Hovertank 3-D, Catacomb 3-D, and Wolfenstein 3-D, binary space partitioning which Doom became the first game to use, surface caching which he invented for Quake, Carmack’s Reverse (formally known as z-fail stencil shadow mapping) which he devised for Doom 3, and MegaTexture, used in Enemy Territory: Quake Wars. While he was not the first to discover Carmack’s Reverse, he developed it independently.

Carmack’s engines have also been licensed for use in other influential first-person shooters such as Half-Life and Medal of Honor.

When Carmack was on vacation with his wife, he ended up playing some games on her cellphone, and he realized that the games weren’t any good. He then decided he was going to make a good mobile game. When he got back from his vacation he revealed that he had started working on Doom RPG.

Recognition

  • In 1999, Carmack appeared as number 10 in TIME’s list of the 50 most influential people in technology.[2]
  • On March 22, 2001, Carmack became the fourth person to be inducted into the Academy of Interactive Arts and Sciences’ Hall of Fame, an honor bestowed upon those who have made revolutionary and innovative achievements in the video and computer game industry.
  • In 2003, Carmack was one of the subjects of the book Masters of Doom, a chronicle of id Software and its founders.
  • In 2005, the film Doom featured a character named Dr. Carmack, in recognition of Carmack who co-created the original game.
  • In March 2006, Carmack was added to the Walk of Game, an event that recognizes the developers and games with the most impact on the industry.[4]
  • In January of 2007 in Las Vegas, Nevada, John Carmack and id software were awarded with two Emmy Awards. The Science, Engineering & Technology for Broadcast Television, which includes broadcast, cable and satellite distribution, and secondly, Science, Engineering and Technology for Broadband and Personal Television, encompassing interactive television, gaming technology, and for the first time, the Internet, cell phones, private networks, and personal media players. id Software is the very first independent game developer to be awarded an Emmy since the Academy began honoring technology innovation in 1948.[5]
  • In September 2007, Carmack appeared on Discovery Channel Canada Daily Planet, featuring his rocket designs along with the Armadillo Aerospace team.
23
Nov
07

Shigeru Miyamoto

Shigeru Miyamoto is a Japanese video game designer. He is the creator of the Mario, Donkey Kong, The Legend of Zelda, Star Fox, Nintendogs, Wave Race, and Pikmin video game series for Nintendo game systems. He has also produced many titles which Nintendo has published on behalf of other developers, including the successful F-Zero franchise.

Miyamoto is the world’s most celebrated game designer, and is often called the ‘father of modern video gaming’. His titles are characterized by refined control-mechanics and imaginative worlds in which the players are encouraged to discover things for themselves, as well as basic story lines, which had been almost unheard of before he introduced one of the first, featuring Mario.

Employed by Nintendo (then producing and marketing a playing card game called Hanafuda) as an artist, in 1980 he was given the task of designing one of their first coin-op arcade games. The resulting title was Radar Scope[1], which was not as big of a success in the United States as Nintendo hoped for. He later redesigned the game into Donkey Kong which was a huge success and the game’s lead character, Jump Man—now called Mario—has become Nintendo’s mascot. Miyamoto quickly became Nintendo’s star producer designing many franchises for the company, most of which are still active and very well-regarded.

He is currently the Director and General Manager of Nintendo Entertainment Analysis and Development (EAD), the corporate sector of Nintendo of Japan. In 1998, Miyamoto became the first person to be inducted into the Academy of Interactive Arts and Sciences’ Hall of Fame.

Game Name Year Released Console Name
Donkey Kong 1981 Arcade        
Donkey Kong Jr. 1982 Arcade        
Mario Bros. 1983 Arcade        
Devil World 1984 NES/Famicom        
Donkey Kong 3 1984/1986 NES/Famicom        
Ice Climber 1985 NES/Famicom/FDS        
Super Mario Bros. 1985 NES/Famicom/FDS        
The Legend of Zelda 1986/1987 FDS/NES        
Super Mario Bros.: The Lost Levels 1986 FDS        
Zelda II: The Adventure of Link 1987/1988 FDS/NES        
Mother 1989 NESFamicom        
Super Mario Bros. 3 1988/1990 NES/Famicom        
F-Zero 1990/1991 Super NES/Super Famicom        
Super Mario World 1990/1991 Super NES/Super Famicom        
The Legend of Zelda: A Link to the Past 1991/1992 Super NES/Super Famicom        
Super Mario Kart 1992 Super NES/Super Famicom        
Mario Paint 1992 Super NES/Super Famicom        
Wave Race 1992 Game Boy        
The Legend of Zelda: Link’s Awakening 1993 Game Boy        
Star Fox 1993 Super NES/Super Famicom        
Super Mario All-Stars 1993 Super NES/ Super Famicom        
Yoshi’s Safari 1993 Super NES/Super Famicom        
Kirby’s Adventure 1993 NES/Famicom        
Donkey Kong 1994 Game Boy        
Stunt Race FX 1994 Super NES/Super Famicom        
Killer Instinct 1994 Super NES/Super Famicom        
Super Mario World 2: Yoshi’s Island 1995 Super NES/Super Famicom        
Mole Mania 1996 Game Boy        
Super Mario RPG: Legend of the Seven Stars 1996/1997 Super NES/Super Famicom        
Super Mario 64 1996/1997 Nintendo 64        
Wave Race 64 1996/1997 Nintendo 64        
Mario Kart 64 1996/1997 Nintendo 64        
Star Fox 64 1997 Nintendo 64        
Yoshi’s Story 1997/1998 Nintendo 64        
1080° Snowboarding 1998 Nintendo 64        
F-Zero X 1998 Nintendo 64        
The Legend of Zelda: Ocarina of Time 1998 Nintendo 64        
F-Zero Expansion Kit 1999 Nintendo 64DD        
Mario Artist 1999 Nintendo 64DD        
Mario Party 1999 Nintendo 64        
Super Smash Bros. 1999 Nintendo 64        
The Legend of Zelda: Majora’s Mask 2000 Nintendo 64        
Paper Mario 2001 Nintendo 64        
Super Mario Advance 2001 Game Boy Advance        
Wario Land 4 2001 Game Boy Advance        
Luigi’s Mansion 2001 Nintendo GameCube        
Wave Race: Blue Storm 2001 GameCube        
Mario Kart: Super Circuit 2001 Game Boy Advance        
Pikmin 2001 GameCube        
Super Smash Bros. Melee 2001 GameCube        
Super Mario World: Super Mario Advance 2 2002 Game Boy Advance        
Doshin the Giant 2002 GameCube        
Eternal Darkness: Sanity’s Requiem 2002 GameCube        
Super Mario Sunshine 2002 GameCube        
Yoshi’s Island: Super Mario Advance 3 2002 Game Boy Advance        
Metroid Prime 2002 GameCube        
Star Fox Adventures 2002 GameCube        
The Legend of Zelda: The Wind Waker 2002/2003 GameCube        
F-Zero GX 2003 GameCube        
Mario Golf: Toadstool Tour 2003 GameCube        
F-Zero GP Legend 2003/2004 Game Boy Advance        
Donkey Konga 2003 GameCube        
Pac-Man Vs. 2003 GameCube        
The Legend of Zelda: Four Swords Adventures 2003 GameCube        
Donkey Kong Country 2003 Game Boy Advance        
Mario Kart: Double Dash 2003 GameCube        
Mario & Luigi: Superstar Saga 2003 Game Boy Advance        
Metroid Prime 2: Echoes 2004 GameCube        
Pikmin 2 2004 GameCube        
Paper Mario: The Thousand-Year Door 2004 GameCube        
Donkey Kong Jungle Beat 2004 GameCube        
Mario vs. Donkey Kong 2004 Game Boy Advance        
Super Mario 64 DS 2004 Nintendo DS        
Star Fox: Assault 2005 GameCube        
Geist 2005 GameCube        
Nintendogs 2005 Nintendo DS        
Mario Kart DS 2005 Nintendo DS        
Mario vs. Donkey Kong 2: March of the Minis 2006 Nintendo DS        
New Super Mario Bros. 2006 Nintendo DS        
Wii Sports 2006 Wii        
The Legend of Zelda: Twilight Princess 2006 GameCube/Wii        
Super Paper Mario 2007 Wii        
Super Mario Galaxy 2007 Wii        
Mario & Sonic at the Olympic Games 2007 Wii        



 

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