Archive for November, 2007


Tim Sweeney


Tim Sweeney is a computer game programmer and the founder of Epic Games, and is best known for his work on their Unreal engine.

Sweeney established Epic as a shareware company while he was a student majoring in mechanical engineering at the University of Maryland. Sweeney revealed that he had been interested in game development and computer programming since he was 10 years old. Tim finally started to make games, right out of his parents’ basement where he lived. Epic got its start when Sweeney created ZZT, the company’s first game. As Sweeney has revealed in interviews, ZZT‘s success fueled the side-scroller Jill of the Jungle, the success of that game led to the next, and so on.

Sweeney became most well-known for working on Epic’s Unreal engine, the game engine used for the Unreal series of first-person shooters and other computer games.

For Unreal Engine 3 and upcoming Epic Games titles, Sweeney states that he is not doing as much programming as was done on previous projects, and that he is fulfilling the role of a technical director. His duties include: setting the overall direction of the engine and the various projects based off the technology, meeting with the independent hardware vendors, and doing research and development work for future engine technology.

Sweeney is frequently considered the counter-part to another famous game programmer, John Carmack. Both are industry leaders in game engine design and, although various tools now allow these developers to program less, it is noteworthy that they simply focus more on engine programming. Testament to this is the next Unreal Engine (Unreal Engine 4) already being under research and development with a team of 1, Tim Sweeney. These new technologies as well as additional programmers take away some of the tedious work of project specific programming and instead allow the game engine programmer to focus on larger and more difficult concepts.

He is well known for his love of exotic sports cars; he owns a Lamborghini Diablo and a Ferrari F430.

Tim currently lives in Raleigh, North Carolina.

Games Credited

Gears of War (2007), Microsoft Game Studios
Gears of War (Limited Collector’s Edition) (2006), Microsoft Game Studios
Brothers in Arms: Road to Hill 30 (2005), Ubisoft, Inc.
Grand Theft Auto: Liberty City Stories (2005), Rockstar Games, Inc.
Star Wars: Republic Commando (2005), LucasArts
Shadow Ops: Red Mercury (2004), Atari, Inc.
Thief: Deadly Shadows (2004), Eidos, Inc.
Unreal Tournament 2004 (2004), Atari, Inc.
Devastation (2003), HD Interactive
Unreal II: The Awakening (2003), Infogrames, Inc.
Tactical Ops: Assault on Terror (2002), Infogrames, Inc.
Unreal Championship (2002), Infogrames, Inc.
Unreal Tournament 2003 (2002), Infogrames, Inc.
Deus Ex (Game of the Year Edition) (2001), Eidos Interactive, Inc.
Deus Ex (2000), Eidos Interactive, Inc.
Tyrian 2000 (1999), XSIV Games
Unreal Tournament (1999), GT Interactive Software Corp.
The Wheel of Time (1999), GT Interactive Software Corp.
Unreal (1998), GT Interactive Software Corp.
Extreme Pinball (1995), Electronic Arts, Inc.
Tyrian (1995), Epic MegaGames, Inc.
Jazz Jackrabbit (1994), Epic MegaGames, Inc.
Traffic Department 2192 (1994), Safari Software Ltd.
Solar Winds: The Escape (1993), Epic MegaGames, Inc.
Xargon (1993), Epic MegaGames, Inc.
Zone 66 (1993), Epic MegaGames, Inc.
Brix (1992), Epic MegaGames, Inc.
Jill of the Jungle (1992), Epic MegaGames, Inc.
Jill of the Jungle: Jill Goes Underground (1992), Epic MegaGames, Inc.
Jill of the Jungle: Jill Saves the Prince (1992), Epic MegaGames, Inc.
Kiloblaster (1992), Epic MegaGames, Inc.
Onesimus: A Quest for Freedom (1992), Ark Multimedia Publishing
ZZT (1991), Epic MegaGames, Inc.



Compete in the Highest Level of Street Racing this Holiday Season

Vancouver, Canada – November 14, 2007 – Electronic Arts Inc. (NASDAQ:ERTS) announced that Need for Speed™ ProStreet ships to retailers today in North America. The game will ship in Europe from November 22 onwards. To celebrate the launch of the game, EA is auctioning off a one-of-a-kind autographed Need for Speed ProStreet poster and will donate the proceeds to the non-profit organization, Save the Whales, founded 30 years ago. The poster was signed by over 40 celebrities including Hayden Panettiere from NBC’S Heroes. Proceeds from the auction will go to Save the Whales for their programs to educate children and adults about marine mammals and the importance of protecting them in their environment. The poster will be placed on eBay on Friday, November 16 at 9:00am PST. “The development at team at Black Box is proud to be delivering an all-new experience in the Need for Speed franchise that ups the ante in the racing game genre,” Larry LaPierre, Executive Producer at EA Black Box. “We are equally proud to make this commitment to Save the Whales, especially in light of the recent oil spill in the San Francisco Bay.” Need for Speed™ ProStreet delivers something completely new by taking gamers to the highest level of street racing where the competition is fierce, the cars are hot and the races span the world. Experience the thrill and intensity of driving the most anticipated street racing cars that have yet to hit the North American market including the 2009 Nissan GT-R, the 2008 Porsche 997 GT2 and the 2008 Mitsubishi Evo X. Need for Speed ProStreet is your ultimate taste of the chaos and unbridled adrenaline sweeping street racing culture. In Need for Speed ProStreet, gamers must prove they have the racing mettle to dominate the competition. Design and customize cars, face-off in iconic locations and battle in four distinct racing styles – grip, drag, drift and the all-new speed challenge. The competitive play is further amplified online with the introduction of a unique social feature that allows gamers to compete against their friends and rivals across the world without the need to be online at the same time*.
Need for Speed ProStreet is an all-new racing experience. The atmosphere is electric – complete with energetic crowds, photo-realistic vehicles and billowing smoke – all designed to embody the pressure and intensity of the gladiatorial challenge known as Show Down. An all-new procedural damage system will have cars scratching, denting and crumpling differently with every driving mistake. Need for Speed ProStreet is the realization of the intense rivalry, raw power, and visceral aggression that embodies street racing culture. Need for Speed ProStreet is developed by EA Black Box in Vancouver, British Columbia and will be available for Xbox 360™ video game and entertainment system, PLAYSTATION®3 computer entertainment system and the PC for a MSRP of $59.99. It will be available on the Wii™ for a MSRP of $49.99 and on the PlayStation®2 computer entertainment system and Nintendo DS™ for a MSRP of $29.99. For gamers on the go, they can download the mobile platform for a MSRP that starts at $2.99. The game will also ship for the PSP® (PlayStation® Portable) handheld entertainment system early next year. The game is rated E10+ by the ESRB and 3+ by PEGI. More information can be found at Press can download assets at


Mark Cerny

Mark Cerny (Czech: Marek Černý) (born 1964) is a video game industry figure having worked as a game designer, programmer, producer and business executive. As president of Cerny Games, which he founded in 1998, he now acts as a consultant in the video game industry.

Cerny, a fan of computer programming and arcade games, started in the game industry at the age of 17 when he joined Atari in 1982. In those earlier days of professional game development, teams were small and each member was responsible for a wider range of roles than today.

Cerny’s first major success is usually cited as Marble Madness in which he, at age 18, acted as the designer. For years he worked with Sega in Japan and the United States, where he worked on Sonic the Hedgehog 2. He was the vice president and then president of Universal Interactive Studios. He continues to work with Naughty Dog (where he has worked on Crash Bandicoot and later consulted on the Jak and Daxter series), Insomniac Games (Spyro the Dragon and Ratchet and Clank), and Sony.

From his extensive experience on the “do’s and don’ts” in the game industry he has developed the “Cerny method”, a strategy for game development. His method prefers a free-form, pre-production stage that explores a game’s viability prior to full development. For example, he advocates that if the first level produced does not excite customers, then the game idea should be set aside before too much effort is put into it.

The International Game Developers Association awarded Cerny with the Lifetime Achievement Award at the Game Developers Choice Awards on March 24, 2004, calling him the “master collaborator”. His success rests not only on the number of games he’s worked on, but also on their quality and commercial success (having sold several dozen million units).

Cerny was an early employee of Kleiner Perkins-backed video game startup Crystal Dynamics in 1992, and was de facto head of engineering during production of its first two products, Crash’n’Burn (1993) and Total Eclipse (1994). Both games were respected as technical achievements on the 3DO game platform, but were not commercial or critical successes. Both shipped late, missing most or all of the Christmas 1993 selling season. As deadline pressure mounted through 1993, Cerny developed a mercurial reputation within the company. Amid slipping deadlines and mounting losses, his engineering leadership role was challenged by the hiring of David Kirk as Chief Scientist. Cerny abruptly resigned from Crystal Dynamics several weeks later, in early 1994. The company was sold to Eidos in 1998 after consuming more than $80 million in venture money.

Games Credited

Heavenly Sword (2007), Sony Computer Entertainment Europe Ltd.
Warhawk (2007), Sony Computer Entertainment Incorporated
MotorStorm (2006), Sony Computer Entertainment Incorporated
Resistance: Fall of Man (2006), Sony Computer Entertainment Incorporated
Ratchet & Clank: Up Your Arsenal (2004), SCEA
Rise to Honor (2004), SCEA
Ratchet & Clank: Going Commando (2003), SCEA
Jak and Daxter: The Precursor Legacy (2001), SCEE
Crash Bash (2000), SCEA
Spyro: Year of the Dragon (2000), SCEE
Spyro 2: Ripto’s Rage (1999), Sony Computer Entertainment America, Inc.
Crash Bandicoot: Warped (1998), SCEE
Heart of Darkness (1998), Infogrames
Running Wild (1998), 989 Studios
Spyro the Dragon (1998), SCEA
Crash Bandicoot 2: Cortex Strikes Back (1997), SCEA
Kid Chameleon (1992), SEGA of America, Inc.
California Games (1989), SEGA of America, Inc.
Missile Defense 3-D (1987), SEGA of America, Inc.
Shooting Gallery (1987), SEGA Enterprises Ltd.


AVENCAST: Rise of the Mage

Publisher: Lighthouse Interactive

Developer: Clockstone

Category: Role-Playing

Release Dates

Intl – 10/25/2007

N Amer – 11/14/2007

Official Game Website

ESRB Rating

Comic Mischief
Fantasy Violence


As the sun rises over Avencast, the renowned academy of magic; a young adept begins his perilous journey. In a world of wizardry, wonder and untold mystery, you must undertake some of the most diverse quests to hone your abilities in spell casting, weaponry and melee combat. Your martial skills are soon put to the test as demonic monsters of unknown ancient origin descend upon Avencast turning the academy into a horrific state of chaos and destruction.

Armed with over 50 combat moves and spells, and a vast arsenal of equipment items, you must uncover the source of these ominous happenings while vanquishing an onslaught of fiendish enemies. Treachery and deceit reveal themselves as the vicious army of adversaries beleaguers your frail haven threatening Avencast’s very existence. Amidst the mayhem, an astonishing truth unfolds which will forever change the battle scarred Wizard.

AVENCAST: Rise of the Mage is accessible to novice RPG game players, but it will also challenge core RPG and Action fans. Both combat and non-combat interactions create a perfect balance between brains and brawn. By requiring players to bring their own combat and strategic skills to the forefront, they will have the excitement of cr


Key Features

  • Challenging game play: Keyboard-and-mouse-based controls that enable skilful and dexterity-based special moves and combos
  • 50+ different combat moves and magic spells from three categories in two magic skill trees.
  • More than 40 unique 3d models of monsters and characters
  • A multitude of different enemies with a great variety of skills and strategies
  • Equip your character with more than 120 unique items including magic weapons and armours
  • Enchanting ambience in a detailed and charming 3d world – atmospheric moods through real-time soft shadows and impressively lit combat scenes through fascinating spell effects
  • Intriguing storyline in 3 Chapters
  • Multifaceted game play through riddles and quests that demand brain and dexterity
  • 360° free camera control without annoying auto adjustment




System requirements

  • OS: Windows(r) XP / Vista(tm)
  • CPU: 2.2 GHz Intel(r) Pentium(r) or 2200+AMD(r) Athlon(tm) processor
  • RAM: 512 MB (1GB for running on Windows Vista(tm))
  • Video: GeForce FX 5700 or better / ATI Radeon 9700 or better
  • PC DVD-ROM: 4x
  • Sound: DirectSound(r) compatible
  • Available Hard Disk Space: 4.4 GB
  • DirectX(r): 9.0c


Unreal Tournament 3 Coming to PS3

Midway is releasing Unreal Tournament 3 for Sony’s PlayStation 3 on December 10.

Unreal Tournament 3 Marks the Highly Anticipated Return of the Multi-Million Unit Selling Franchise

CHICAGO.– Midway Games Inc. (NYSE: MWY), a leading interactive entertainment publisher and developer and world-renowned developer Epic Games Inc., today announced that the highly anticipated and award-winning Unreal Tournament 3 game has shipped for PC. Building off 2006 Game of the Year, Gears of War’s massive success, Epic Games has brought the world’s premiere and multi-million unit selling first-person-shooter back to the PC. Unreal Tournament 3, rated “M” for Mature by the ESRB, is available for a U.S. suggested retail price of $49.95, with the PC collector’s edition available for a U.S suggested retail price of $59.95. Unreal Tournament 3 is also scheduled to be available soon for the PLAYSTATION®3 computer entertainment system.

“Unreal Tournament 3’s superior graphics and gameplay experience take the award-winning Unreal franchise to a completely new level” said Steve Allison, chief marketing officer, Midway. “The game truly defines what fast-paced, frenetic, intense first-person shooter gameplay should be”

“Unreal Tournament 3 delivers on the promise of high-caliber game quality that gamers have come to know and expect from Epic Games and the Unreal franchise” said Mark Rein, vice president, Epic Games. “The power of Unreal Engine 3.0 has enabled the development team to set new expectations for what cutting-edge graphical and gameplay quality for a first-person shooter should be”

Unreal Tournament 3 has been met with numerous awards and critical acclaim from some of the industry’s most respected media outlets:

* “Best of E3” E3 2007 – GameSpy

* “Best of E3” E3 2007 – ShackNews

* Runner-Up, “Best Graphics Technology” E3 2007 – IGN

* Finalist, “Best Shooter” E3 2007 – GameSpot

* “Most Innovative Games of E3” – E3 2007 – GamePro

* Nominated “Best PC Game” E3 2007 – GameTrailers

* Nominated “Best First-Person Shooter” E3 2006 – IGN

* Nominated “Best Online Multiplayer Game” E3 2007 – Game Critics Awards

* Nominated “Best Online Game” E3 2007 – GameTrailers

* Nominated “Best Graphics Technology” E3 2006 – IGN

About Unreal Tournament 3

Unreal Tournament 3 marks the return of the world’s premiere first-person shooter to the PC, and its debut on the PLAYSTATION®3 system. Unreal Tournament 3 unleashes the full power of Unreal Engine 3, taking graphics, gameplay, and challenge to a whole new level. Players engage in intense battles with other human players online, or against Unreal artificial intelligence that sets the industry standard. With the most powerful futuristic weapons and vehicles available, this is FPS action at its best!

More information about Unreal Tournament 3 can be found online at


Adrian Carmack


Adrian Carmack (born on May 5, 1969) is one of the four founders of id Software, along with Tom Hall, John Romero, and John D. Carmack . He had worked there as an artist. He was a major stock owner of id Software until he left the company.

Adrian Carmack left id Software in 2005. At the time the press was told he felt he had done all he could do in the gaming field and was planning to pursue his passions of art. However, in September 2005, the Wall Street Journal revealed he was taking his former business partners to court claiming he was effectively fired by them in an attempt to force him to sell his 41% stake in the company for $11 million under the terms of a contract he wants the court to nullify. $11 million is thought to be a fraction of the true value of his stake, which is thought to be closer to $43 million after the company received a $105 million bid from Activision in 2004.

Carmack has also been credited for coining the term “gibs”. He was a student of Ismail Khalid and Farhan Siddiq at Stanford University.


Sprites of Zero from Megaman

Sprites of Zero from Megaman