Archive for January 18th, 2008

18
Jan
08

Highlander: The Game

When I first saw these screens for the new Highlander game, they literally made me weak in the knees. Not only does it look like it will be nice and bloody, but the graphics look pretty damn sweet too. Although I personally wish they had sent more than just five screens, I am just excited Eidos sent them. I know I should really calm down, because last time I was this giddy about a forthcoming game based on one of my favorite characters, it dashed my hopes, smashed my heart to pieces, and literally made me so angry I thought I might get an embolism.

Highlander: The Game enables gamers to exploit the powers of immortality and manipulate situations that death would normally prevent in order to combat the forces of evil. MacLeod can use his body as a conduit for electricity or fire, impale himself with enemy weapons to disarm them, and survive long falls from buildings to escape enemy attacks. Gamers can also master a variety of Highlander swords including the Claymore, Katana, and Twin Gladius.

18
Jan
08

Spore

still not relesed.
Developer:
Maxis
Publisher:
EA Games

The next evolution in gaming is upon us. From the mind of Will Wright, the creator of The Sims, comes Spore, an epic journey that takes you from the origin and evolution of life through the development of civilisation and technology and eventually all the way into the deepest reaches of outer space.

Begin your Spore odyssey at the dawn of life as a simple microbe just trying to survive, then use the fun, intuitive Editors to evolve the creature from its microscopic origins into an intelligent, tool-using race. Guide your Spore species as it builds (and the player designs) villages, buildings, cities, and vehicles. Along the way through Spore to becoming a global civilisation you can choose whether to hunt or forage, attack or trade, be nice or play rough!

All the action in Spore takes place in a huge, lush world populated with creatures evolved by other players and shared over Spore’s central servers. When it’s ready, your one-time pond scum launches into space in its UFO on a grand voyage of discovery, planet forming, or destruct-ion! As you explore and play in Spore’s limitless universe of unique worlds, your personal Sporepedia tracks all the creatures you’ve met and places you’ve visited.

Spore Features:

  • Take complete control of your creature’s fate: Guide your Spore through the following six evolutionary phases:
  • Tidepool phase: Fight with other creatures and consume them to adjust the form and abilities of your creature. It’s survival of the fittest at the most microscopic level.
  • Creature phase: Venture onto dry land and help your Spore learn and evolve with forays away from your safe haven. Carnivore or Herbivore? Social or Independent? The choice is yours.
  • Tribal phase: Instead of controlling an individual Spore, you are now caring for an entire tribe of your genetic craftwork. Give them tools and guide their interactions as you slowly upgrade their state of existence.
  • City phase: Bring your Spore’s race into a new golden era by building up the technology, architecture, and infrastructure of their city.
  • Civilization phase: Once your Spore city is established, your creatures begin seeking out and interacting with other cultures. You can have them do so with an olive branch or a war cry – either way, the goal for your Spore creatures is to unify the planet.
  • Space phase: The time has come to move on to other worlds in your solar system. Make first-contact, colonise, or terraform, then venture further to find other Spore solar systems scattered throughout a magnificently rendered galaxy. A ‘mission’ structure provides new goals and paths to follow as you begin to spread through the Spore universe!
  • A suite of flexible, intuitive creation tools: Spore leverages the creative imagination of the player. Creating an entire universe of Spore creatures, plants, buildings, vehicles and planets has never been so easy or so fun. An infinite variety of design choices is just the beginning.
  • The world you explore is populated: Spore contains creatures, plants, buildings and vehicles developed by other gamers and downloaded from a central database. The server chooses creatures and civilizations that best match your chosen environment, your experience level, and your creature’s ability. In turn, your creatures are uploaded to the server to be shared with other gamers.
  • Procedural Spore animation: Your Spore creatures and vehicles move based on how you construct them. They behave and interact based on your input and by their Sporeencounters. That means there’s no pre-determined path you must follow-the game evolves based on your decisions.
  • Wonder what another gamer was thinking when they created and evolved a creature?: Uncover information about each Spore creature’s origin in the Sporepedia, yet another way to explore the truly endless universe of creative expression that is Spore.

18
Jan
08

Megaman Sprite

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18
Jan
08

NASA Planning Educational MMO

The NASA Learning Technologies (LT) project has been paying attention to today’s edutainment trends, and plans to launch its own educational MMO.

NASA hopes to draw people in by letting them “tinker with chemical reactions in living cells, practice operating and repairing expensive equipment, and experience microgravity” in a simulated virtual reality of an MMO. The knowlege they aquire in play can help them with strategic thinking, interpretative analysis, problem solving, plan formulation and execution, team-building and cooperation, and adaptation to rapid change that can be translated to real life job skills.

18
Jan
08

2007: a record year for video game sales

We knew 2006 would be a record year when the NPD numbers for November came in and the video game industry had already surpassed its 2006 revenues. But now we know just how big it was.

NPD is reporting that the industry generated $17.94 billion in U.S. sales last year, a 43 percent increase over 2006’s $12.53 billion, the previous record.

The biggest increase was in, surprise, hardware, where the gangbuster sales of the Nintendo Wii and DS, along with solid numbers from the Xbox 360 and the late charging PlayStation 3 helped lift revenue numbers to $7.04 billion, a 54 percent increase over 2006.

Software sales, led by the year’s top title Halo 3, hit $8.64 billion, a 34 percent increase over the previous year.

In the final tally of console hardware, the Wii sold 6.29 million units, followed by the Xbox 360 (4.62 million), the PlayStation 2 (3.97 million) and the PlayStation 3 (2.56 million.) The Wii continued its hot streak selling 1.35 million units in December followed closely by the Xbox 360 (1.26 million). While the PS3 still lagged behind in December with 797,600 consoles sold, it’s had a huge turnaround since October, when it sold just 121,000 units. That’s a 658 percent jump.

The Nintendo DS was actually the best selling piece of hardware with 8.5 million sold in 2007 including a whopping 2.47 million in December. The rival PlayStation Portable sold 4.82 million units in 2007 including 1.06 million last month.

The top selling game of 2007 was again Halo 3, with 4.82 million units sold. Guitar Hero, however, was the best selling franchise for 2007, racking up $820 million in U.S. retail sales between its various Guitar Hero 2 and Guitar Hero III games. That’s the most any franchise has ever made in one year.

18
Jan
08

U.S. video game industry grows 43% over last year

“The U.S. Video Games industry rose an astounding 43% in 2007 bolstered by strong performance in every product category,” said NPD analyst, Anita Frazier. “While I wouldn’t count on similar growth in 2008, I would expect to see 2008 increase over 2007, with more growth (proportionately) coming from software sales.”

In terms of how things went down, the DS was the best-selling system last year with 8.5 million dual-screeners sold, followed by 6.3 million Wiis, 4.6 million Xbox 360s, 4 million PS2s, 3.8 million PSPs, and 2.6 million PS3s.

Halo 3 was the top-selling game last year, followed by a persistent Wii Play, a realistic Call of Duty 4 (360), a rocking Guitar Hero 3 (PS2), and an imaginative Super Mario Galaxy. Pokemon Diamond (DS), Madden 08 (PS2), Guitar Hero II (PS2), Assassin’s Creed (360), and Mario Party 8 (Wii) filled out the bottom five.

“In a year of records, Mario was the second-best selling video games property for the year and remains the historically best-selling property in the video games industry,” added Frazier.

18
Jan
08

Video Game Industry Seeks Political Clout

Capitalizing on its improved respectability, the video game industry intends to establish a political action committee to donate money to game-friendly politicians and candidates.

Brendan Smialowski for The New York Times

Michael Gallagher, of the Entertainment Software Association, said donations will let politicians know “we are behind them.”

Michael D. Gallagher, chief executive of the Entertainment Software Association, the industry’s lobbying arm in Washington, said last week that the group’s board approved the PAC’s creation last fall and that the committee would be up and running by the end of March. The association represents major game publishers including the Walt Disney Company, Electronic Arts, Microsoft, Nintendo and Sony.

“We will be writing checks to campaigns by the end of this quarter,” Mr. Gallagher said. “This is an important step in the political maturation process of the industry that we are ready to take now. This is about identifying and supporting champions for the game industry on Capitol Hill so that they support us.”

Mr. Gallagher said the PAC would probably donate $50,000 to $100,000 this year to national candidates, an amount he described as commensurate with similar committees associated with the film and music industries. Such political action committees are generally financed personally by industry executives rather than by corporations and under federal law are limited to giving $5,000 to each candidate per election.

The figures are not huge, but Mr. Gallagher, a former Commerce Department official, said such donations are crucial to doing business in Washington by letting politicians know that “we are behind them.”

Mr. Gallagher said his association would not establish or contribute this year to any of the less-regulated political advocacy groups known as 527s, for a section of the federal tax code, saying, “I think that’s a stage down the road.”

But Mr. Gallagher did say that in this election year his association would mobilize the more than 100,000 gamers who have joined the association’s Video Game Voters Network. Like the association and its nascent PAC, the voters group opposes efforts to regulate games more strictly than books, movies and other media.

“If I can walk into the office of a member of Congress and tell them we have 20,000 voters in their state who are already signed up to write letters and act based on game-related issues that concern them, that’s powerful,” he said.

The industry’s new round of muscle-flexing comes as the political and cultural environment for video games has improved significantly.

The high-water mark of political dudgeon about games came in 2005 when scenes of mild sexual provocation were discovered hidden with the code for the game Grand Theft Auto: San Andreas. In the wake of the controversy Senator Hillary Rodham Clinton proposed legislation to increase federal regulation of the game industry.

That proposal, however, found little traction on Capitol Hill. Meanwhile, federal courts have consistently invoked the First Amendment in striking down state attempts to regulate games more strictly than other media.

Now, Senator Clinton has appeared to make peace with the game industry, perhaps recognizing that while games were largely a children’s pastime in the 1980s, those children have now grown up, are voting, and are still enjoying video games. The average age of a gamer is now near 30, according to industry surveys.

“Games are a way that more and more people are spending their leisure time, and you do yourself a disservice as a candidate to attack how people spend that leisure time,” Robert A. Kotick, chairman of Activision, a top independent game publisher, said.

Mr. Kotick described the new PAC as “a great first step” but he cautioned that the film and music industries would still enjoy far more sway in Washington than the game industry, not least because “people like Jeffrey Katzenberg and David Geffen help raise millions of dollars for candidates.” (In any case, the game industry is usually aligned with the music and film industries when it comes to lobbying efforts.)

Along with the evolving political climate, games have also become more accessible and less threatening in the broader culture. Nintendo’s Wii console, introduced in 2006, has been a big part of that shift, drawing in both children and older players with its simple point-and-wave control scheme. Music-oriented game franchises like Dance Dance Revolution and Guitar Hero have become mass-market hits, while middle-aged women have become the top audience for puzzle games like Bookworm.

All of those developments have helped create a much more favorable and tolerant attitude toward video games, both among the general public and politicians. Mr. Gallagher, the game association chief executive, said that 36 members of Congress and about 300 staffers attended a game industry reception in Washington in November.

(For his part, Mr. Gallagher has said that when he was chief of staff for Representative Rick White, a Washington State Republican, in the 1990s he helped program the office PCs to play Doom, the famous first-person shooter game.)

Mr. Gallagher said the Wii was the hit of the reception and helped drive the message that video games are now a form of mainstream entertainment.

“We had one member of Congress who tried golf on the Wii, and he got a birdie on his first hole and an eagle on the second,” Mr. Gallagher said. “We couldn’t get it out of his hands for 20 minutes.”

Mr. Gallagher declined to identify the politician. He also declined to say whether that politician would be a likely recipient of a donation from the game industry’s new PAC.




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